

Right now there's no specified release window, as Gluth isn't putting pressure on it, but he's got a loose goal of finishing it sometime next year.Elca Games' Aang Project appears to be doing something that none of Avatar's other adaptations have managed yet to do: win the respect and admiration of longtime Avatar fans just waiting for more content to dig into. "You will be able to visit locations and explore them, relive moments from the show, and just feel like Aang." His love of Avatar is clear throughout the playable pre-alpha version currently online and in his future plans for the game, which is probably why Elca Games' YouTube channel boasts over 8 million views across its Aang Project videos. There's puzzle-solving as Momo, flying as Aang using the Avatar's glider, and something even more impressive: Gluth is also working on complete movesets for each of the show’s four elemental Bending styles, which fans will recall are all based on different types of martial arts."As a huge fan of the series, I want to create an Avatar game that has the vibes of the show," Gluth told IGN. Gluth's main reason for picking Avatar as the subject of a fan-made game is his belief that the early PS2 games lacked a whole host of mechanics that would've been perfect for a game set in that world his Aang Project includes some fun-sounding (and show-appropriate) mechanics already. 50 Games Like Avatar: The Last Airbender for PC Windows Toilet Paper War (2021) Roseblight (2021) WoodHeart (2021) Nexomon: Extinction (2020) Star Drives (.Elca Games, aka Colin Gluth, is working to finally give Avatar fans something they've wanted for a long time: a video game adaptation that feels like an authentic recreation of the source material-and as with other Dreams recreations, this one is being made for fans, by a fan.As of right now, Gluth has put over 700 hours of work into his massive passion project, which is intended to follow the story of all three Avatar seasons from Aang's awakening near the Southern Water Tribe all the way to his battle with the Fire Lord Ozai.
Elca Gaming was working on complete movesets for each of the show’s four elemental Bending styles, a usable glider, Momo the lemur as a separate playable character and, going by the map, a playable retelling of the show’s three-season arc in some of its most memorable locations. But what a promise it was. And then I found out that it was already a huge deal.I don’t remember how I found it, exactly, but what I stumbled across was little more than a promise for what Aang Project could be: an Avatar ability-testing area and some proof-of-concept locations. Then I finally made the time to check out Dreams when it was still in early access and found someone calling themselves Elca Gaming was already making the game I’d assumed didn’t exist. Coincidentally, I’d recently finished a rewatch of Nickelodeon’s incredible series, Avatar: The Last Airbender, and bemoaned the fact that there never was a truly excellent gaming take on the show’s magical martial arts, despite it feeling perfect for the medium.
There’s a case to be made that this is one of the most-anticipated games being developed inside Dreams – and yet, amazingly, the man making it has no prior experience in game development.Colin Gluth used to work in online marketing in Germany, using his evenings to post Let’s Play videos on his YouTube channel. The early playable version I stumbled across is among the most thumbed-up work-in-progress projects inside Dreams right now. Across Elca Gaming's videos of the project as a whole, you're look at well over 8 million views in total. As of right now, that video has 3.3 million views. Last May, the creator had used his YouTube channel to upload a montage of his first 80 hours of work.
Avatar The Last Airbender Games Full Early Access
Another thing that pushed me to do it was the huge potential a game like this could have, considering there is a very hungry Avatar fanbase still out there, just like me, crying for a new Avatar game.”He wasn’t wrong. Once Early Access for Dreams dropped, I just started rewatching the show. “I replayed several PS2 Avatar games in the beginning of last year and noticed a lack of mechanics that would have fit perfectly in the world of Avatar also I never really felt like reliving the show or revisiting the iconic places shown in the series. When it hit full early access a year later, however, he chose to dive in headfirst: he spent hours learning the tools and then searched for a long-term project to sink his teeth into.“There were several reasons why I chose Avatar,” he tells me over email.
Comments inside Dreams regularly talk about which videos have sent them to his creator profile, offer constructive feedback on what he could make next and, most of all, express an excitement for the eventual full release that feels more familiar to the comments sections under AAA gaming trailers than homemade fan projects.The truly ludicrous thing is that Gluth has no background in games development whatsoever. I do read everything, though.”One benefit of Dreams is that Gluth’s work can speak for itself – those intrigued by what they've seen on YouTube can load up the regularly updated pre-alpha build he’s made public and try out what he’s been showing off. I usually try to answer every comment, but with so much interest it is not possible anymore. His sudden success on YouTube (and subsequently Twitch, where he livestreams development of new features) has allowed given him the flexibility to go “pretty much full-time” on the project.“Honestly, I can’t really comprehend these numbers,” he tells me when I ask about how it feels to suddenly have this many eyes on his work, “I just keep my head down, work on the game while reading comments and feedback I get and continue to make videos.

The most important thing for me is that I am happy with the full release and it has as little bugs as I can manage. The good thing is that I don’t have any pressure from anybody to finish it in a specific time frame. He has a lot more dev time ahead of him:“I don’t have a specific release window for the game because I want it to be as good as possible.
“You will play as Aang and Momo (with Momo used for Puzzles and opening areas for Aang) in all major locations that were shown in the series. Right now, Gluth is working on its moment-to-moment elements – how Aang controls, what abilities he has, and how the world interacts with him – but the more wide-scale ideas are very much in his mind.“The game will mainly follow the story of all three books from the Last Airbender series,” he tells me. We know it will be a 3rd-person action game at its heart, but the pre-alpha build understandably doesn’t offer much of a sense of its structure. I very loosely aim for next year, but again, no pressure on that.”Perhaps the biggest question right now is what form this game will actually take when it is done.
After that, you will continue to the Southern Air Temple, and so on.”The idea right now is for the game to span 20 major locations from the show, culminating (as the show did) in Aang’s battle with Fire Lord Ozai, leader of the Fire Nation.
